1. Include Statements:
These are like saying, "Hey, computer, I'm going to use some special tools, so get ready." It's the beginning of your program.
#include <stdio.h>
In this example, we're telling the computer to include (or use) the tools from the stdio.h library, which helps with input and output.
2. Main Function:
This is like the starting point of your program. It's where the computer begins reading and doing what you tell it.
int main()
{
// Your code goes here
return 0; // This means everything went well
}
int main() is like saying, "Hey computer, here comes the main part of my program!"
The {} curly braces hold the instructions for the computer to follow. The return 0; is like saying, "I'm done, and everything went okay."
3. Comments:
Comments are like sticky notes to yourself (or others) to explain what your code is doing. The computer ignores them.
// This is a comment. It helps explain things.
4. Declarations:
Here, you tell the computer about the boxes (variables) you want to use. It's like saying, "I'm going to store some information, get ready."
int age; // This is a box for storing whole numbers (integer)
float height; // This is a box for storing decimal numbers (float)
You're declaring the types of data your program will work with.
5. Input/Output:
You might want your program to talk to the user or listen to what they say. printf() is like talking, and scanf() is like listening.
printf("Enter your age: ");
scanf("%d", &age);
Here, you're telling the computer to say something and then listen for a whole number (integer) that the user types. &age is like telling the computer where to store that number.
6. Actions:
This is where the real work happens. You tell the computer what to do with the information it has.
height = 5.8; // Assigning a value to the height box
Here, you're telling the computer that the height is now 5.8.
7. Output:
You might want the computer to show you something. printf() is again your friend.
This line tells the computer to say the age and height it knows.
8. The End:
The return 0; at the end is like saying, "I'm done, and everything went okay." It's a way to wrap up your program.
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